Mirro Shaz Shrine – Tempered Power
Golf is supposed to be a relaxing sport, but the Mirro Shaz Shrine makes it one of the most frustrating things to do in Hyrule. This trial is southeast of Woodland Tower and has two long game tracks for Link to practice on. You only have to do one to get the Spirit Orb, which is good news.
The idea is to use Stasis on a ball and then hit it hard enough for it to land in the hole across the room. It sounds easy, but you have to make sure the ball is going in the right way and that you are using the right amount of force to keep it from bouncing out.
Mogg Latan Shrine – Synched Swing
The Mogg Latan Shrine will test how well you can use Magnesis, which is one of Link’s best skills. This dangerous trial can be found on Satori Mountain. To get to the end, you have to move moving platforms and avoid deadly traps.
In the first part, you can move across metal platforms that you swing back and forth with Magnesis. Then, you’ll have to make a path through spiked boulders that are hanging from the ceiling. Finally, you’ll have to move platforms around to make a ladder. It is one of the most dangerous obstacle courses in Hyrule, but if you are patient, you can get through it without getting hurt.
Dako Tah Shrine – Electric Path
Some Shrines only have one or two puzzles before the Spirit Orb. But others have huge places that you have to figure out how to get through. You have to take an electric conductor through a complicated maze to power the elevators and platforms you need to get to the end of the Dako Tah Shrine, which is just south of Gerudo Tower.
You can move the conductor around with Magnesis. But you’ll need to plan ahead to make sure it moves the right levels so you can move forward. A few Guardian Scouts are waiting around the Shrine, ready to attack as soon as they see you.
Tamaka Shiri Shrine – Dual Purpose
Before the Champions’ Ballad DLC, there were only 120 Shrines in Breath of the Wild. After you freed the Divine Beasts, the Champions’ Ballad DLC added 16 more Shrines for you to explore. Some of the best parts of the game are the extra tasks, but some of them are much harder than others.
Northwest of Gerudo Town, you can find the Tamaka Shiri Shrine. In the Dual Purpose trial, you have to build a bridge out of metal cubes. That can also carry power and open gates. The second part is like a big slide game that you have to get through without getting shocked to death. If you take a step back and plan ahead, you should be able to finish the trial quickly.
Kah Okeo Shrine – Wind Guide
To finish the Kah Okeo Shrine, you’ll need to bring out your inner Wind Waker and jump from platform to platform to reach the end. You can find this Shrine southwest of Tabantha Tower. The tool you need, a Korok Leaf, will be in a chest near the door.
You’ll need to use the Korok Leaf to make gusts of wind that can move explosive barrels forward and take you past obstacles. Even worse, Guardian Scouts will try to shoot you out of the air because they are all over the Shrine. Slow and steady wins the race, especially near the end when the walls are covered with spikes.
Shee Venath & Shee Vaneer Shrines – Twin Memories
In Breath of the Wild, the Shee Venath and Shee Vaneer Shrines on top of the Dueling Peaks are two of the most interesting Shrines. When you first walk into either of them, you’ll see a lot of stars on the ground in places that don’t seem to make sense. The only tip you get is from a sign that says the memory of one Shrine could be the answer to another.
To finish these Shrines, take a picture of the floor of one and go to the other to make the same pattern. To get to these Shrines, you have to climb to the top of the Dueling Peaks, which is hard enough. However, solving one of the best puzzles in the game is a rewarding feeling that makes the climb worth it.
Ze Kasho Shrine – Ze Kasho Apparatus
Some of the worst Shrines in Breath of the Wild are the ones where you have to move a big item around by using the gyro controls. The motion controls are never as accurate as you want them to be. And the only way to change the position is to leave the Shrine and come back in. Northwest of Akkala Tower is the Ze Kasho Shrine. Which has a test that feels like a scene from Mission: Impossible.
First, you’ll need to use gyro controls to move spikes off a bridge so you can cross it. Then, you’ll have a few seconds to hit a rock to stop lasers from hitting you before they come back. Lastly, you have to use gyro tools once more to move three balls at once into their spots.
Rohta Chigah Shrine – Start To Stop
The Rohta Chigah Shrine is one of the first challenges you’ll face in the Champions’ Ballad DLC. And it sets the bar for how hard this quest will be. After beating a group of enemies on the Great Plateau, it’s exposed. However, when you enter this Shrine, you only have a quarter of a heart.
The Rohta Chigah Shrine feels like the temple from the beginning of Raiders of the Lost Ark. The floors are filled with spikes, and at the end, a big boulder chases you. Even though there are no enemies here, every room in this Shrine is designed to keep you on your toes as you try to dodge traps and death.
Myahm Agana Shrine – Myahm Agana Apparatus
The Myahm Agana Shrine has a gyro-controlled machine like the Ze Kasho Shrine. But it’s harder to figure out and can be annoying if you don’t have patience. Doodle Baseball game is on the edge of Hateno Village. It looks easy, but it will take you at least 30 minutes to figure out how to solve it.
To clear this Shrine, you’ll need to use gyro controls to move a ball through a maze. Uncovered slopes make it easy for the ball to fall off, which will make you have to start over. Slow and steady should help. But you can get the ball to go faster by quickly tilting the controller up to send it ahead of where it should be.
Shora Hah Shrine – Blue Flame
Each Shrine will test you in some way, but the Blue Flame trial inside the Shora Hah Shrine is one of the longest and hardest tests in the whole game. To get rid of it, you have to light a bunch of torches all over the Shrine. This is harder than it sounds, though, because there are a lot of Guardian Scouts and water taps.
Before going into the Shrine on the Isle of Rabac, northwest of Death Mountain. It’s a good idea to stock up on arrows. This will make the task easier. In addition to lighting all the torches, you’ll need to use Magnesis to build stairs, run away from a huge rock with spikes, and shoot a bow very accurately. Shora Hah will test you, but it’s also one of Breath of the Wild’s most fun Shrines.